Potion: Armor Ward
This potion will lower the % roll required to turn attacks for a full set of armor, a Shield, Cape-Guard, etc., giving the following adjustment:
%Roll: Armor Ward Adjustment:
01-19: -5 for the Special Abilities % roll to turn an attack.
20-32: -6 for the Special Abilities % roll to turn an attack.
33-44: -7 for the Special Abilities % roll to turn an attack.
45-55: -8 for the Special Abilities % roll to turn an attack.
56-65: -9 for the Special Abilities % roll to turn an attack.
66-74: -10 for the Special Abilities % roll to turn an attack.
75-82: -11 for the Special Abilities % roll to turn an attack.
83-89: -12 for the Special Abilities % roll to turn an attack.
90-95: -13 for the Special Abilities % roll to turn an attack.
96-00: -14 for the Special Abilities % roll to turn an attack.
--------------------------------------------------------------
--------------------------------------------------------------
Area of Effect: 1 full set of armor, or 1 Cape-Guard, or 1 Shield.
Avoidance-Roll: None.
Damage: None.
Doses: 1-D6.
Duration: 24 hours.
Effect Time: Instant.
Hand Movement: None.
Healing: None.
History: Unknown.
Immunities: None.
Invoke time: N/A.
Maximum Adjustment: N/A.
Notes: Armor Ward does not stack. A new dose may replace an existing Armor Ward adjustment, but the adjustments cannot be combined.
Potion Attributes:
Color ---- : Silver-gray.
Smell ---- : Metallic.
Taste ---- : Metallic.
Texture - : x5 thinner than water, allowing for fast armor saturation.
Preparation: Pour it on the armor to be enhanced.
Range: N/A
Resting Time: None.
Special: None.
Susceptibilities: None.
Value per dose: 10 Silver per point (-5 = 50 Silver, -6 = 60 Silver, etc.).
Example using Gage-Steel Plate and pouring a dose of -5 onto the armor:
Acid -------- : 79+ becomes a 74+
Blunt ------- : 77+ becomes a 72+
Cold -------- : C (Can't) actually becomes a 95+ to turn this type of attack.
Electricity - : C (Can't) actually becomes a 95+ to turn this type of attack.
Fire --------- : C (Can't) actually becomes a 95+ to turn this type of attack.
Needle ----- : 44+ becomes a 39+
Sharp ------- : 82+ becomes a 77+
Important: If the armor normally has a C (Can't) against an attack type, treat
the base chance as 100+ when applying the Armor Ward adjustment.
